Speculative Design
Project /

Biomimicry in Troubleshooting

Client
AppDynamics (Cisco)
Project TYPE
Speculative Design
PROJECT DURATION
2 Weeks

12 Devops Engineers and 5 designers were invited to a workshop where they randomly picked from a deck of cards - 
with each card containing a unique animal behaviour. 
Participants were then encouraged to reimagine how the chosen behaviour would exist within the context of troubleshooting. The cards were mostly a collection of safeguarding & hunting tactics - which I believed shared some interesting parallels with the troubleshooting domain. The following slides are the result of a collaborative brainstorming session that culminated from this activity.

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